Art Direction · Visual Development · Creative Leadership
Art Director · Games
I step into ambiguous, high-stakes creative situations and establish clarity — on art style, pipeline, team structure, and quality bar. 30+ shipped titles. Every major platform.
Profile
I'm an art director with extensive experience building the visual identity of games — from scrappy 9-person startups to mid-sized A–AA teams to Microsoft, Netflix, and Disney-backed studios. I've shipped over three dozen titles across every platform, built art teams from the ground up, and worked across game development from concept to live operations.
I specialize in the hard part: stepping into ambiguous, high-stakes creative situations and establishing clarity — on art style, pipeline, team structure, and quality bar. Whether embedded hands-on, advising leadership, or leading the art organization directly, I bring the experience to move quickly and the taste to execute with confidence.
I work best with early-stage studios, teams scaling from prototype to production, and leadership looking for a senior creative partner to guide art direction, team structure, and art production with a collaborative, steady approach.
Capabilities
Art style creation and creative direction from conception through production, with a strong instinct for visual identity and the ability to build alignment around clear, cohesive visions.
Expertise in narrative-driven games, translating complex lore and flagship IP into cohesive, character-focused visual styles and production design.
Extensive experience leading external production, guiding vendor selection, style alignment, and maintaining asset quality and accountability across distributed teams.
Fluent across 2D, 3D, character, environment, key art, cinematics, UI/UX, and tech art — directs across disciplines and contributes hands-on when needed. Engineer-friendly.
Studio-level art leader who builds strong, craft-focused teams. Combines hands-on experience with a collaborative style to keep artists aligned, motivated, and growing.
Defines workflows, asset pipelines, and art review processes, working closely with production and cross-functional teams to support planning, tracking, and delivery.
Track Record
Built and led art teams from early development through production across multiple studios — from initial hires to scaled organization.
Supported teams from prototype to vertical slice, reducing rework and improving creative alignment across design, engineering, art.
Transitioned art production teams to co-dev models, improving scalability and consistency across internal and external partners.
Established outsourcing and global collaboration strategies across distributed teams spanning the US, Asia, and Europe.
Mentored leads and senior artists into expanded roles, strengthening team performance and long-term studio capability.
Directed art on titles with $400M+ cumulative revenue, including The Hobbit: Kingdoms of Middle-earth and Star Wars: Uprising.
Career
Clarifying product vision, accelerating team capability, and strengthening execution across remote teams.
Partners: Netflix Games, WB Games, Gallium Studios (Proxi), Daybreak, Redemption Games, and stealth startups.
Built a production-ready art organization from the ground up, capable of supporting AAA development.
Developed a premium, TV-quality narrative art pipeline — Disney / 21st Century Fox.
Scaled teams and publishing creative across top-performing titles and long-term studio capability.
Full-stack art leadership delivering multiple shipped titles with a lean, highly adaptable team.
Built a deep technical and creative foundation across the full game art stack.
Get In Touch
Available for art direction engagements — embedded, advisory, or contract. Early-stage studios, teams scaling to production, and co-dev transitions are my sweet spot.